Archive for the ‘interstitial art’ category

Come see me at the Library of Congress

April 5, 2012

Like a little story in your game? What about a little game in your story? Or does the whole thing sound crazy to you?

Storytelling Through Games

At Thursday, April 12, 2012 at noon, I’ll be at the Library of Congress, talking about putting games in our stories and stories in our games–and the magic that happens when we do. The name of the talk is “Storytelling Through Games”, and it’s hosted by the Library’s “What If…?” Speakers Series. The event is free and open to the public. If you’re within range of the Library of Congress, come and join the discussion!

…And check out the Library while you’re there, maybe. I hear they have a lot of books.

Play me a story

March 31, 2012

Next month, I’ll be speaking at the Library of Congress on the topic of storytelling through game. I’m a relative newcomer to game, but that doesn’t prevent me from having a great many opinions–as can be seen in this interview and this post. And of all the laundry list of potential topics I offered them when we were discussing programming, this was  the one they chose.

I suspect I’m a fitting ambassador to the literary crowd when it comes to game: I’m one of their own, and we understand one another. And I’m able to talk about game, particularly as it relates to storytelling, in ways that make sense to non-gamers: especially non-gamers of the literary variety.

One of the things I’d like to do for this very literary crowd I’ll be addressing is to offer them a list of games that do an effective job of telling stories. I’ve got a little list of my own, but I’d like to get more game-wise minds to contribute as well. So here is the question, and I hope you’ll address it in the comments wherever this post comes into your feed:

What games do the best job of telling a story? I’m particularly looking for games that do one or more of:

(a) give the player a rich experience of an existence not their own, the way we can in a well-written novel

(b) make the player truly engage with the problem set

(c) make the player explore serious questions, whether they are questions of morality and ethics or other topics that truly engage the mind and heart

(d) give the player a story experience s/he would never have in a novel

Game doesn’t get the respect it deserves as a storytelling medium. This is an opportunity to help shift the thinking of some fairly influential minds. If you could get a literary snob to play just one game, what would you offer them as a gateway drug? Add your suggestions in the comments–or, if you’re having a fit of shyness, email me.

And if you happen to be within range of the Library of Congress, I’ll be there on April 12th, appearing at their “What If?” speakers series. I think the presentation is at noon, but I’ll be there most of the day. Stop in and say hi.